Mine by depth and circle
Every circle has its own background stratum, mineral set, monster table, and boss gate. The current public build focuses on C2 through C4 so players can follow a readable progression path.
Free browser game
Drilling RPG is a top-down browser mining RPG where the player digs through hostile underground circles, gathers ore, crafts specialized gear, and fights bosses that guard the path to deeper content.
This publisher site documents the playable game, its systems, current update state, and player support information so the project is understandable even before the game canvas is loaded.
The playable loop is built around resource collection, equipment milestones, monster pressure, and boss gates.
Every circle has its own background stratum, mineral set, monster table, and boss gate. The current public build focuses on C2 through C4 so players can follow a readable progression path.
Drills raise mining power, helmets and armor improve survival, and boots add movement and defense. Each equipment tier is made from the ores found in its circle.
Bosses and monsters drop essence and relic items that stack over time. These effects support power, health, luck, and the next circle defense breakpoints.
The game runs in a web browser with a React HUD and PixiJS rendering pipeline. Saves are stored locally in the browser so short sessions can still build progress.
The current live content ceiling is Circle 4. Circle 5 and later are intentionally locked until their balance and content are ready.
Minerals: Crimsonstone, Galestone, Fervorstone
Enemies: Lustful Whisperer, Gale Bat, Wind-torn Soul
Boss: Asmodeus, the Lord of Desire
Reward path: Essence of Lust and Asmodeus relic progression
Minerals: Moldstone, Sludgestone, Rotstone
Enemies: Bloated Devourer, Starving Wraith, Greedy Slaughter
Boss: Cerberus, the Hound of Gluttony
Reward path: Essence of Gluttony and Cerberus relic progression
Minerals: Goldstone, Luststone, Midasite
Enemies: Hoarding Specter, Mimic, Avarice Golem
Boss: Fafnir, the Guardian of Gold
Reward path: Essence of Greed and Fafnir relic progression
These are the core systems players should understand before entering the game.
The HUD tracks Survey X and Depth. X marks the horizontal survey coordinate while Depth marks how far the player has descended. Deeper strata introduce stronger ores and more dangerous encounters.
Early Lust ores build Crimson gear. Gluttony ores build Void gear. Greed ores build Crown gear. The best route is to craft the local drill first, then add defensive pieces when monsters begin to threaten the run.
Bosses appear near the lower section of their circle. Defeating a boss records circle progress, grants essence and relic rewards, and prepares the player for the next defense breakpoint.
The game autosaves browser-local progress. Inventory, equipment ownership, boss encounters, waypoints, and effect stacks are restored on the same browser profile.
Yes. The current public progression covers Circle 2 through Circle 4, including minerals, monsters, bosses, craftable equipment, essences, relics, inventory, waypoints, and local saving.
Mine enough resources to craft the next equipment tier, survive the local monsters, defeat the circle boss, and push deeper into the next set of strata.
No. Drilling RPG is a browser game. It uses local browser storage for save data and does not require a user account.
No. Ad code is kept behind an explicit build flag while the publisher site is being prepared. Future game ads should use natural H5 game transition points only after product approval.
The first playable arc is already available in the browser. Read the guide if you want the systems first, or jump straight into the mine.