1. Mine the local ore
Each circle introduces a small set of collectible ores. Start by breaking the easiest ore in the current circle, then use the stronger local ores for the next equipment piece.
Player guide
This guide explains the current public progression path. It covers the game loop, currently playable circles, resource goals, equipment decisions, boss milestones, and save behavior.
The game is structured around a repeatable loop: mine, craft, survive, defeat the boss, then descend.
Each circle introduces a small set of collectible ores. Start by breaking the easiest ore in the current circle, then use the stronger local ores for the next equipment piece.
The drill controls mining power and also contributes to monster damage. If a new circle feels slow, the local drill is usually the first item to target.
Helmets, armor, and boots raise maximum HP, defense, movement, or a mix of those stats. Craft them when monsters begin to force frequent returns to base.
Bosses appear near the lower part of their circle. Clearing the boss grants a large gold reward plus essence and relic items that support the next circle.
Circle 2 to Circle 4 are the current finished gameplay arc. Circle 5 and later are not presented as normal progression yet.
Mine Crimsonstone, Galestone, and Fervorstone. Craft Crimson Fang as the first power milestone, then fill defensive pieces before fighting Asmodeus.
Mine Moldstone, Sludgestone, and Rotstone. Void Crusher is the main power spike. Cerberus introduces stronger warning patterns and rewards Gluttony essence.
Mine Goldstone, Luststone, and Midasite. Crown gear stabilizes Greed mining and prepares the player for the next unreleased circle once C5 is opened.
Survey X tracks horizontal exploration while Depth tracks descent. The game is designed for wide horizontal movement and deeper circle progression, so these two values are enough to describe the current exploration state.
Ores are stored in inventory. Essence and relic items are stored as effect stacks, which can permanently improve stats such as power, HP, luck, or circle-specific defense ignore.
Waypoints let players return to previously reached depth milestones. They reduce repetition after the player has already proven they can reach a section.
Progress is saved locally in the browser. Clearing site data or changing browser profiles can remove local save data, so exported save codes should be used before wiping storage.
A practical route for a fresh save.